Healing Display
The healing display feature shows floating green numbers above entities when they heal, complementing the Damage Display.
Enabling
Or in config.json:
How It Works
When an entity heals, a temporary floating text hologram spawns above them showing the heal amount. The hologram automatically disappears after a configurable duration.
- Triggers on
LivingHealEvent - Skips entities already at max health (prevents spam from natural regen)
- Shows to all nearby players
- Temporary holograms are not persisted
Configuration
{
"healingDisplay": {
"enabled": false,
"showForPlayers": true,
"showForMobs": false,
"durationTicks": 40,
"heightOffset": 2.0,
"format": "&a+{healing}"
}
}
| Field | Default | Description |
|---|---|---|
enabled |
false |
Enable/disable the feature |
showForPlayers |
true |
Show heal numbers for players |
showForMobs |
false |
Show heal numbers for mobs |
durationTicks |
40 |
How long the number stays visible (40 = 2 seconds) |
heightOffset |
2.0 |
Height above entity |
format |
&a+{healing} |
Text format |
Format Placeholders
| Placeholder | Description |
|---|---|
{healing} |
The heal amount |
Format Examples
"format": "&a+{healing}" // Green: +5
"format": "&a❤ +{healing}" // Green heart: ❤ +5
"format": "&2&l+{healing} HP" // Bold dark green: +5 HP
Examples
Players Only (Default)
All Entities
Combining with Damage Display
Both features work independently and can be enabled together:
{
"damageDisplay": {
"enabled": true,
"format": "&c-{damage}",
"criticalFormat": "&4&l-{damage}"
},
"healingDisplay": {
"enabled": true,
"format": "&a+{healing}"
}
}
This creates a full combat feedback system with red damage numbers and green heal numbers.